![]() ![]() There are also several other preset games that you can use, keep in mind though that there are two simulants automatically set up in each preset and they won't be displayed in the simulants menu. Load Settings/Save Settings: Here you can save your own game setup files to easily bring up your favorite settings. You can also use the auto-team setting to quickly set up teams. Teams: Use this menu to assign players and simulants to teams. Check the Simulant Information page on the left to read more about the different types of simulants. Simulants: This menu is where you can access the various simulants and add up to eight for a game. If you raise the percentage, that player will have much more health than normal. Player Handicaps: Here you can alter a players health, with 100% being the normal setting. Press Restore Defaults to restore the setting that was first active before any changes were made. You can also set the limits to be unlimited. The game will end once one of these limits is reached. Limits: In this menu you can set the limits of the game, including a one-player score, and team score and a time limit. Using Nothing in a slot means that no weapon will appear in that location, using Disable means that another weapon will appear in that slot instead. The random setting will randomly select a group of six weapons, random five chooses five random weapons. You can choose from preset weapons and can also set your own custom weapons. Weapons: Use this menu to choose which weapons and items you want to have available in the game. The first group listed are new PD arenas, the ones listed under classic are original Goldeneye arenas. ![]() Arena: Choose from the available arenas to play the game in. ![]() Show on Radar: Team bases and case holders are shown on radar. Time: Adjusts how much time players need to stay in the hill to capture it. Mobile Hill: Once a hill is captured it will change location. (It will change color to the team's color that captures it) Hill on Radar: Hill location is shown on radar. Show on Radar: Target player is green dot on radar. Highlight Target: Target player is highlighted green. Show on Radar: Terminal and Data Uplink are green dots on radar. Highlight Terminal: Terminal and Data Uplink are green. Show on Radar: Briefcase is shown as a green dot on radar. Highlight Briefcase: Briefcase is highlighted, making it easier to see. No Pickup Highlight: When highlighted, weapons/ammo/shields/cloaking devices flash. No Player Highlight: Players are not highlighted, making them harder to see. Scenario-specific options: These options only apply to certain scenarios. Kills Score: In non-Combat scenarios, kills will count towards the score. No Auto-Aim: Toggles auto-aim on and off No Radar: Toggles the radar on and off. Display Team: Displays the color of the team you're on. Fast Movement: Speeds-up game play, movement becomes faster than normal. Smart Slow Motion only slows down the action when you encounter an opponent. Slow Motion: Slows down all the action in a game. One-Hit Kills: One shot from any weapon (uncluding fists) will knock down your opponent. Options: Several options that can grealy affect the game are found here. Scenario: Choose from one of six scenarios to set up the main style of the game. Game Setup: Here is where most of the game options will be found, including arena and simulant settings. Look in the Challenge Guides section for all the info about them. Below is a description for all the menus and options available from here. Use this only if you want to tweak your games to make them more interesting. The Advanced Setup has the most options available to players to set up games. ![]() This section deals with general information about the CS, including the advanced setup menu, the several multiplayer scenarios, and a section detailing the new options that you can unlock by completing the challenges. The Combat Simulator has many options available to players, some settings can look complicated and can confuse the setup of a game. ![]()
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